StarCraft II: Q&A Round 38 |
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May 19, 2008 6:00 AMBlizzard Entertainment has posted the 38th installment of the long running Q&A series focusing on answering fan questions about the upcoming StarCraft II. The sequel will return players to the single player storyline several years after the events of Brood War, and will introduce a new gameplay experience for multiplayer fans.2. Will Starcraft 2's heroes showcase new models for each hero, or will SCII follow in SC:BW's footsteps, leaving heros as normal units with improved stats?StarCraft II Heroes will have unique models in game, which will be different than standard units. 7. Can you provide more details on the Reaper's mine ability? How much damage does it do? Is it effective vs. both units and buildings? Is it detectable without stealth detection? What's the cooldown on it?The Reapers mines currently do 30 damage plus 30 additional damage to armored units (including buildings). These mines are not stealthed, have a 30 second cooldown period between uses, and are definitely small enough to make focus firing on them very difficult. In the current build, an upgrade is needed to allow the use of mines by Reapers. 8. Are the Zerg Sunken and Spore Colonies capable of moving out of the bounds of creep?Yes, they are able to move and plant themselves outside of the creeps boundary. Keep in mind that all Zerg buildings not in the boundaries of creep will slowly degenerate and eventually die. Creep which moves into an enemy base will also damage enemy buildings at a slow rate as well, allowing for new types of creep pushing strategies in StarCraft II.To read the rest of the Q&A click over to the link provided below.StarCraft Forums: SC 2 Q&A Batch 38StarCraft Forums: Ask Your SC 2 Questions HereStarCraft Forums: Q&A ArchiveBlizzard EntertainmentStarCraft II
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