April 3, 2008 6:00 AMThe latest feature from Apple Games focuses on the long awaited Fable: The Lost Chapters. Created by Lionhead Studios and brought to the Mac by Feral Interactive, the game invites players to take the role of a legendary Hero and create his life story from child to old man. Apple's article includes an overview of the game with comments from Lionhead's Peter Molyneux and Dene Carter, an examination of the game's story, and a few tips and tricks for success.As in a typical RPG, Hero earns experience points that allow him to improve his abilities in various ways. Rather than requiring you to choose a discipline, such as warrior or mage, however, the game simply lets you spend those points as you see fit. If you want to turn Hero into a powerful spellcaster, you can do that. Or perhaps he should be a skilled archer or swordsman. Or maybe his path lies along a jack-of-all-trades route, dabbling in both magic and weapons without focusing solely on one skill. “Several team members were very keen pencil-and-paper role-players when they were younger, and they had very specific complaints about computer RPGs,” explains Carter. “For example, they force you to pick a character class with no foreknowledge of the game, leading you to wonder: ‘What the heck is a ShadowBlinger?’ And they insist you play a specific character, usually someone fairly irritating, rather than allowing you to express your own personality.” He notes: “Fable has been balanced to be fun, rather than hard, so that it allows you to develop your own strategies and enjoy the world. As a result, our folks have a lot of favored strategies. We have people who slash their way through innocent villagers and return home to their loving wives. Others refuse to use a sword and only use a bow. Ultimately, we don’t punish a player for choosing to play a specific way — it’s their choice.” The full article is available at the link below.Apple Games: Fable The Lost ChaptersFeral InteractiveFable: The Lost Chapters