The Broken Hourglass: An Interview With Jason Compton |
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November 14, 2007 6:00 AMPlanewalker Games' Jason Compton was recently interviewed by RPG Codex about the yet to be released fantasy RPG, The Broken Hourglass. The interview covers the game's progress and delves into specifics about the game's setting and missions.I like that "a lot of conflicting interests packed into a comparatively small area" part. Tell us more and be generous in your descriptions. The two I'll talk about now are both noteworthy as they are "critical-path" problems. In addition to the party members, the PC needs to enlist the aid of various outsiders to perform certain tasks in order to achieve victory. One problem requires the aid of both the stonemasons and smiths, and the two have a long, long history of detesting one another. So not only do you need to win them over, but you need to win them over on a project they need to collaborate on. This takes a fair amount of "sweat equity" on the part of the player to accomplish. There is also a sequence in which the player needs to enlist various security forces. Two mercantile houses have been stockpiling arms and armed soldiers in what is, essentially, a gang war between them. The player needs to convince at least one of the houses to stop worrying about the other house and help out with the protection of the city. The two different heads of the household want different things... one seems hell-bent on destruction but she will accept a couple of shocking compromises, under the right circumstances. The other is easier to guide towards peace, but his own people aren't so sure that's the right course to take. Compton reveals in the interview that The Broken Hourglass should be entering full testing "within a quarter."Click on the link below to read the rest of the Q&ARPG Codex: Broken Hourglass InterviewThe Broken Hourglass
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