I'm now a fan of Need for Speed: Carbon. There's a reason behind the action. There's a flow. The game isn't just level after level after track after track, but the game play moves naturally from one scene to the next. You think you're done, but suddenly another element is thrown into the mix, and you're still behind the wheel of your car. There are breaks, of course. Seems you can't have a racing game these days that doesn't involve customizing your car in new and bizarre ways. Here, you even get to customize your crew. But because there's not a set "race, customize, race, customize" pattern to it, the process seems less intrusive to the game play.