440Forums  |  MacMusic.org  |  PcMusic.org  |  440tv  |  Zicos  |  AudioLexic
article   {key13}


The Power Of Text In Games

InsideMacGames

Monday October 22, 2007. 03:04 PM
InsideMacGames

October 22, 2007 6:00 AMRock, Paper, Shotgun has posted a new article focusing on the use of text in computer games. The feature includes comments from game developers like Chris Avellone and Sheldon Pacotti, and examines the ways game designers use text to craft game worlds even in today's graphics driven environment.Words remain one of the more enigmatic yet efficient tools available to a professional game designer, and certainly one of the most overlooked. And its efficiency cannot really be overestimated – both in terms of player and development time. “Language (and prose in particular) remains an important tool for game designers because it’s malleable,” notes Sheldon Pacotti, writer on Deus Ex and now at Spector’s Junction Point, “One sentence can go from the Bronze Age to 21st-century Shanghai to the bridge of the Starship Enterprise. Imagine the development budget to represent that last sentence visually. Especially in adventure games, language is critical for conveying history, prophecy, and the multiplicity of a gameworld/society. Consider the dwarves’ song about Smaug at the start of the Hobbit. It moves from legends about the dragon to a prophecy of its doom in a matter of seconds, and for me this is where the book suddenly becomes not just a story but a complete world.” “As the poly counts go up and the underlying technologies become ever more obscure,” he continues, “I hope that game designers will strive to go beyond linear space-time. The rush of immediate experience is what makes video games unique, but it’s also the medium’s greatest liability. We need to do more with the past, with consciousness, with point of view. Many designers feel this, even if they aren’t sure why, and that’s why text didn’t vanish after the advent of SVGA. Language is simply the cheapest tool for carving up space and time.” The reverse is equally true – while with enough of a budget, through montage or other effects, you can duplicate much of what words can do, it eats up time. For any amount of given time with the player, words can present a greater flow of ideas. While each of these may lack the impact of a single image, the developer can send barrages of concepts to send the player reeling. “We could accomplish many of the same things with cinematic techniques (montage, flashbacks, flash-forwards, narration) if we were willing to invest the time and money”, Sheldon notes. Time and money, of course, aren’t infinite.Head over to the site below to read the rest of the article.Rock, Paper, Shotgun: Word Play
October 2007 AMRock Paper Shotgun posted article focusing text Power Text Games
The Power Of Text In Games Read more at InsideMacGames
www.insidemacgames.com/news/story.php?ID=15781

 

 Related News 
Inside Mac Games Reviews Monopoly Here & Now Inside Mac Games Reviews Monopoly Here & Now
 InsideMacGames 11/03/07 12 AM 
Apple Games Features Tiger Woods 2008 Apple Games Features Tiger Woods 2008
 InsideMacGames 11/02/07 03 PM 
Best AGP Mac video card, Leopard on 667 MHz PowerBook G4 and ... Best AGP Mac video card, Leopard on 667 MHz PowerBook G4 and ...
 Low End Mac 11/01/07 07 PM 
News: TypeIt4Me text expander gets update News: TypeIt4Me text expander gets update
 Mac Central 11/01/07 02 PM 
Inside Mac Games Reviews Chicago 1930 Inside Mac Games Reviews Chicago 1930
 InsideMacGames 10/31/07 10 PM 
Apple’s Mac OS X Leopard’s core to power new revo... Apple’s Mac OS X Leopard’s core to power new revo...
 Mac Daily News 10/31/07 06 PM 
Freeverse: Neon Tango Info, Leopard Updates, Mystery Games Freeverse: Neon Tango Info, Leopard Updates, Mystery Games
 InsideMacGames 10/31/07 03 PM 
News: Casual games rake in $2.25 billion News: Casual games rake in $2.25 billion
 Mac Central 10/30/07 08 PM 
CF in a clamshell iBook, Leopard on a 400 MHz AGP Power Mac, ... CF in a clamshell iBook, Leopard on a 400 MHz AGP Power Mac, ...
 Low End Mac 10/30/07 04 PM 
PCI Power Macs great for Mac OS X 10.2 and 10.3, Jonathan Haa... PCI Power Macs great for Mac OS X 10.2 and 10.3, Jonathan Haa...
 Low End Mac 10/30/07 04 PM 
Casual Games Association Releases 2007 Report Casual Games Association Releases 2007 Report
 InsideMacGames 10/30/07 03 PM 
Leopard on a 1999 AGP Power Mac, Leopard upgrade problems, fi... Leopard on a 1999 AGP Power Mac, Leopard upgrade problems, fi...
 Low End Mac 10/29/07 05 PM 
Power Manager 3.7 intros Leopard support Power Manager 3.7 intros Leopard support
 Mac Minute 10/29/07 01 PM 
Inside Mac Games Reviews Battlefield 2142 Inside Mac Games Reviews Battlefield 2142
 InsideMacGames 10/26/07 09 PM 
Will Wright Discusses The Evolution Of Games Will Wright Discusses The Evolution Of Games
 InsideMacGames 10/26/07 03 PM 
FYI on WD Scorpio SATA Notebook Drive Power Saving Jumper FYI on WD Scorpio SATA Notebook Drive Power Saving Jumper
 AccelerateYourMac 10/25/07 05 PM 
Apple Games Features Madden NFL 08 Apple Games Features Madden NFL 08
 InsideMacGames 10/25/07 03 PM 
MySpace gets games MySpace gets games
 Macworld UK 10/25/07 12 PM 
Red Marble Games Unveils Holiday Fun Pack Bundle Red Marble Games Unveils Holiday Fun Pack Bundle
 InsideMacGames 10/23/07 03 PM 
Hitachi Unveils Low Power Consumption 3.5 Hitachi Unveils Low Power Consumption 3.5" HDs
 Mac Bidouille 10/23/07 09 AM 
Red Marble Games Announces Holiday Fun Pack Bundle Red Marble Games Announces Holiday Fun Pack Bundle
 AppleLinks 10/23/07 07 AM 

Search

Mac Zicos
Sun October 12, 11:14 PM
article   {key13}